After about two weeks of travel, the party arrives at the small farming hamlet where Riska, Kayl, and Trapspringer dumped Reece a few weeks earlier. Reece is gone, but after some intimidation from Kayl they learn that he left Riska a God damn flute. Of course, there’s a note inside: I left you something in my room. Follow when you can. See you soon, Princess. Riska storms the temple and searches Reece’s room, finding a book tucked behind a brick. Riska and Kayl are no longer welcome in the temple and are asked to leave the town.
Most of the party settles in at the inn to drink while Riska retreats to a room with the book, which turns out to be Marlin’s journal. She learns that Marlin was not aware that his memory thing backfired and intended to return to her at some point, that he and Reece discovered a temple where the cursed item originated, and that they had heard legends of Ahm Helmok and intended to travel to his temple next, although she shares this information only with Kayl.
In the morning, the party is informed they are no longer welcome at the inn. Riska directs everyone to the temple of Ahm Helmok, andIora recognizes the name, sharing that she has a book about him. They learn that Ahm Helmok is the first halfling, a former god, split and scattered. The key to navigating his temple lies in his eight domains: Madness, Trickery, Family, Nature, Greed, Wnaderlust, Music, and Gluttony.
The party journies into the woods with few adventures beyond a few owl bears and some pigs who are extraordinarily fond of Chhakuk. Near dusk one day, they find the temple of Ahm Helmok, but someone has beat them there. Riska sneaks up to the campsite to hear Reece talking with someone vaguely familiar, and recognizes the nearby guards as bearing the crest of House Winterbourne. She retreats, ignoring their orders and shouts, leading the group to the pary. Reece saunters up with Gavin Winterbourne, Kayl’s younger brother. Gavin calls Riska an elf bitch, resulting in some dual punching from Kayl and Riska while the rest of the party munches popcorn and enjoys the show.
Once RIska has finished pummeling Gavin, he tells Kayl that their mother is dying. Kayl says he will be there when he can, much to Gavin’s annoyance. Recognizing that he is no match for the party, Gavin agrees to leave, uttering some vague threats. Riska then turns on Reece, furious to find that he knowingly left Marlin behind. She shows him the cursed object on her arm and utters a few insults. Reece takes a swing at her, but Riska dodges and leaves him with a bloody nose for his trouble.
After some more bickering, Reece tells her he woke in the temple to find Marlin with two orbs on his arm, apparently possessed by the spirit of Ahm Helmok. He said he would release Marlin if the rest of his artifacts were returned to him. The party makes their way into the temple, which has crazy low ceilings. They find a room with a picture of a halfling with a book, the inscription KNOW AHM — PICK WISELY above it. On one wall is a bank of 16 symbols; on another, there is a tree with lightning. Reece suddenly remembers something, touches the lightning, and disappears.
The party, apparently indifferent to this event, sets about examining the wall. Chhakuk tries to place the items representing the domains of Ahm Helmok in the wall and gets a blast of lightning for his trouble, but Trapspringer notices the book says the word NOT over and over again. They put in the wrong symbols and pass the challenge of trickery. The door opens and the party decides they don’t care about Reece, advancing to the next challenge.
They find themselves in a hallway of square blue and white tiles, all of which Riska recognizes as trap doors. When moving quickly to produce wind, musical notes result. Riska is able to recognize the notes and play the song, guiding the party across (except for Chhakuk, who walks on air). The music challenge is complete.
They next find themselves facing a big, frightening face with a huge mouth. Medallions line the walls. Trapspringer walks through this mouth unscathed, but the party is not so fortunate, as Chhakuk proves with the loss of his fingertips. After trying several solutions, they walk through the mouth holding the medallion of madness, thus passing the madness challenge.
They next find themselves in a large, circular room. A gold idol sits in the middle of the room over a pit of molten gold. Riska climbs over on a rope. The second she touches the idol, she disappears. Kayl quickly follows, and the rest of the party is carried over by Chhakuk using some helpful spells. The trial of greed is vanquished.
After giving Riska a few minutes alone with her Rope of Climbing, they continue into a room of delicious smells, where a sinister halfling sits at a table spread with an amazing feast. Trapspringer tries to talk to him but he just keeps inviting them to eat. Iora takes a bite, falls asleep, and dissolves. After a lot of debate, the rest of the party toasts their own deaths, awakening to find themselves with Iora. The challenge of gluttony is over — three trials remain.
XP: 12 800 each
she of the clever forgetting Chhakuk “Stubby Fingers”
Teamworker- Kayl – Abandoning family duty for the party